Within 2 minutes our masterpiece was reduced to a shell of its formal self …. 10 minutes before submission time.
Having tools is great, but whether or not you remember to use them is what will ultimately make or break your team.
Game Developers often talk about how easy it is to go out of scope in a project. Armed with this information, I was 100% positive that I would always critically analyze my plans to ensure that none of my projects ever went over scope in the slightest … so I was a bit disappointed in myself when my first project did just that. My team and I had put too much on our plate and with the due date literally minutes away I was feeling the pressure.
A few weeks ago, the topic of the “First Time User Experience” popped up in my Intro to Game Design Lecture. For a while now, I’ve been trying to come up with an idea that would be a great starting post for this blog. However, recent events, both with the …